Friday, December 26, 2008

Green Children: Faeries, Transporter Mishaps, and/or Characters for your RPG

by J J Cohen

Remember the Green Children? They've been a scholarly talk and a scholarly article. They've figured in a reply to Lee Edelman's saying no to Annie and Tiny Tim. They offer an enticement to tourists to visit a nondescript English village (check out Woolpit's town sign, left). They've been spotted off Broadway. A version of their story was stolen by Disney.

Now you can use them in your role playing games, because they have stats.

I don't know where the Kobold Quarterly (my new objective: publish something in the Kobold Quarterly, because I want that title on my CV) obtained its version of the story, but find the addition of a dissection narrative intriguing ... and as to theories that the green kids are the product of a transporter accident or Flemish, I say: what if they were both Flemish and the products of a transporter accident? Because I think that in medieval Flanders, transporter technology probably wasn't so advanced as it is now. Stats and special abilities below. Thanks, Rob!

STATISTICS
Str 8, Dex 21, Con 13, Int 12, Wis 12, Cha 15
Base Atk +3; Grp –2
AP 0; Rep 0
Feats Alertness, Weapon Finesse (claws), Wild Talent (daze)
Skills Handle Animal +12, Hide +19, Knowledge (arcane lore) +11, Knowledge (earth and life sciences) +11, Listen +8, Move Silently +15, Ride +7, Sleight of Hand +15, Spot +8
SQ Healing touch

SPECIAL ABILITIES
Healing Touch (Su): A green child has the ability to perform limited healing with her touch. This ability functions exactly like a paladin’s lay on hands ability, granting the green child an amount of healing per day equal to her Charisma modifier multiplied by her level. She may spread this healing out over any number of uses, deciding before activating the ability how much she wishes to use.
Screech (Su): A green child has the ability to alter the sub-harmonics of her voice, causing unattended glass, ceramic, and similar objects in a 10-foot radius to break, as though affected by a shatter spell. In addition, creatures within the area must make a Fortitude save (DC 14) or suffer 1d4 points of sonic damage. Using this ability requires a standard action and does not provoke attacks of opportunity. The save DC is Constitution-based.

3 comments:

Karl Steel said...

causing unattended glass, ceramic, and similar objects

oh, I can see rules bullies getting into it with the DM over this: "I killed my lore roll, so lemme see the monster sheet. 'Unattended,' huh? Well, I was watching that supposedly shattered healing potion pretty carefully, and [rolls] this successful wisdom check indicates that my Potion of Pants into Dog was foremost in my mind. 'Unattended'! Bah!

I drink the potion. My pants are now a dog. And I'm sicing 'em on the green children."

Clearly I'm another medievalist who is a gamer geek manqué

Rob Barrett said...

Good ole D&D--translating the numinous into cannon fodder for 34 years and counting! :)

Dr. Richard Scott Nokes said...

Your knowledge of the existence of Kobald Quarterly gets you a +2 to Charisma in encounters with Nokeses.